Banners 3457;2367;5 Exploding The rule often produces ships with growing fluttering banners. BelZhab 23;23;8 Exploding Another case of Zhabotinsky reaction. BelZhab Sediment 23;145678;8 Exploding The rule creates BelZhab like patterns that have growing regions of "sedimentary deposits". Bloomerang 34678;234;24 Expanding A wave rule that rebounds into a kinder, gentler form of kaleidoscopics - rounded, soft, full, and slow. Bombers 24;345;25 Chaotic A close variant of StarWars rule with much more history steps, what results in beautiful ships, puffers and oscillators. NOTE: You need to run ThrillGril first to rainbows to get Bombers or Bloomerang off the ground!! Brain 6 246;6;3 Chaotic An interesting variation of immortal Brian's Brain, with many patterns construd. Brian's Brain 2;;3 Chaotic Brian's Brain (BB, Brain), unquestionably one of the best known and most beautiful CA rules. If we name the possible cell values based on a simplistic neural analogy, viz. 0 = "ready", 1 = "firing", 2 = "refractory", then this simple rule can be stated thusly: Only a cell in the ready state may fire and it will only do so if exactly 2 of its neighbors are firing. After firing for one step, a cell spends a step in the refractory state before regaining readiness. Although the rule is relatively old, it has never been systematically explored. The rule is so live that it's not easy to construct stable patterns in it. Burst 3468;0235678;9 Chaotic A generations rule related to Nova, Prairie Fire and others which features large areas of cells that slowly die out or decay into oscillators. Named after a characteristic exploding oscillator. Similar to Day&Night in that constructions can be built both with inside and outside oscillations and growth/decay. BurstII 3468;235678;9 Chaotic Basically it is Burst without the single cell still life. It supports slow and fast spaceships, oscillators, and methuselahs as well as a very characteristic p500+ oscillator. Caterpillars 378;124567;4 Chaotic The name comes from very commonly occurring caterpillars-like patterns. Chenille 24567/05678;6 Exploding Author unknown. Circuit Genesis 1234;2345;8 Expanding Circuitry which evolves far beyond its programming and continues to do so long after the initial intput have taken the borders elsewhere. Cooties 2;23;8 Exploding A very vivacious rule, with cells crawling around like mad lice. Ebb&Flow 36;012478;18 Exploding A slow exploding rule with interesting internal dynamics within the growth boundaries. Different types of symmetries will often determine whether a pattern grows indefinitely or dies out. Presents challenging engineering problems. Ebb&Flow II 37;012468;18 Exploding A close variant of Ebb&Flow that supports simple gliders. Faders 2;2;25 Exploding A "genetic" cross between Life and Brian's Brain. A dead Faders cell requires exactly 2 firing neighbors to get turned on. A firing Faders cell keeps firing if it has exactly 2 firing neighbors. And when a Faders cell leaves the firing state it goes into a sequence of refractory states. Fireworks 13;2;21 Exploding Nearly perfect fireworks simulation. It produces interesting results from both random and prepared initial states. Even several cells scattered over the lattice will produce long-running ravishing pictures. Flaming Starbows 23;347;8 Exploding In this world beautiful expanding diamonds and oddly off-parallelograms sweep across the screen leaving trails of fire and spirals of autogenesis. Reminiscent of a mutant spawn of Faders and mad Zhabotinsky spirals. Frogs 34;12;3 Chaotic The name comes from very commonly occurring frog-like gliders. Frozen spirals 23;356;6 Cyclic The rule features a popular Zhabotinsky reaction, but with one distinction - spirals have icicles in their vertices. Glisserati 245678;035678;7 Exploding "From simple seeds this rule is often highly glideriferous, generating striking kaleidoscopic patterns. Sometimes, though, as in the Glidathon orbit, it is more sparse, in the vein of rules such as Transers, but with much longer transients, providing an uncanny sense of "perpetual motion". Glissergy 245678;035678;5 Exploding "This rule differs from Glisserati only in its cellsize (5 rather than 7). As would be expected, this change is an activity booster - so much so, that, unlike Glisserati, this rule has long transients from random as well as simple starts. T Lava 45678;12345;8 Expanding All patterns are getting very slowly filled with hot lava. Lines 458;012345;3 Stable The rule quickly self-organizes into linear structures, with separate orthogonally hatched areas. To see most interesting behaviour seed the universe with a circle with r >= 40 and a density of 20%. LivingOn TheEdge 3;345;6 Chaotic LOTE. In this very chaotic rule it's hard to tell if patterns will survive or die out. Meteor Guns 3;01245678;8 Expanding Almost any design above a certain level of complexity results in a slowly exploding ball of fire which then spits fairly large numbers of generational gliders "meteors". There are easily discovered stable oscillators and static patterns. Nova 2478;45678;25 Expanding Very lovely rule characterized by vibrant yet stately streaming growth from solid seeds. The growth patterns and active border have a fascinating geometry, the particulars of which are sensitive to the size and shape of the initial solid. OrthoGo 2;3;4 Exploding This simple rule supports spontaneous orthogonally productive "glider colliders". But otherwise it seems fairly quiescent. Prairie on fire 34;345;6 Exploding This rule covers the lattice with fire. For best results use yellow-red cells color settings. RainZha 23;2;8 Exploding The simplest "Zhabotinsky" style cellular automaton. It spontaneously generates spirals from an initial random pattern. Rake 2678;3467;6 Exploding This rule is a simple variation of the Worms rule and is characterized by the numerous rake puffers that it generates. Together with the puffers, it generates many ships and expanding wings. These elements can easily be arranged to collide and form ships and puffers of arbitrary complexity. SediMental 25678;45678;4 Exploding From a random seed state of 30% ones, the rule tends to form stable "islands", with active coastlines and fascinating inter-island "commerce". But an orbit's fate is quite sensitive to the starting percentage. Below 25% or so the world remains sparsely Brain-like, whereas somewhere above 30% the islands begin to accrete into larger "landmasses", so that by 40% you nearly always end up with a single huge "continent". As for simple seeds, they often lead to surprising results. And the rule clearly has great potential from the "engineering" standpoint. Snake 25;03467;6 Exploding This rule is a simple variation of the Worms rule. It contains two interesting oscillators, a 3*3 square and a shuttle, among its basic elements. By combining copies of the square, many beautiful oscillators can be generated. The rule also generates many puffers one of which generates a sequence of shuttles. The tail generated by the shuttle puffer resembles a snake. SoftFreeze 38;13458;6 Chaotic "The rule is delicately poised between "solid" and "liquid" phases. From many simple seeds it forms "living crystals" - the crystals form, melt, and reform seemingly indefinitely, in balance with an active phase. The areas of melting can shrink to a point where you're sure everything will freeze over, and then they stage a comeback. From random starts, this rule resembles "Living on the Edge", only this one is even more "on the edge". Spirals 234;2;5 Exploding The rule produces beautiful stable spirals that unroll forever. Star Wars 2;345;4 Exploding A very interesting and beautiful rule producing deep space battle scenes; a paradise for patterns' creators in the tradition of Conway's Life. It's a successful combination of famous Brian's Brain with a stabilizing factor. Sticks 2;3456;6 Exploding This interesting rule builds a variety of sticks, with ships floating among them. Swirl 34;23;8 Chaotic While spirals are common in CAs (see for example RainZha or Cyclic CAs), Swirl's whirlers are of the rarer discrete variety - isolated "whirlpools" in an otherwise dead sea. There are two sizes of whirlpools that occur regularly. ThrillGrill 34;1234;48 Expanding Sparkling dynamics inhabit and rearrange a grill-like background of one-cells. Transers 26;345;5 Exploding A beautiful and dynamic rule with many distinctive entities that occur "in the wild", with remarkable inter-entity transformations. TransersII 26;0345;6 Exploding A rule by Michael Sweney. Wanderers 345/34678/5 Exploding A rule very similar to "Prairie on fire", but creates interesting dynamically moving patterns. Worms 25;3467;6 Exploding A very vigorous rule producing crowds of disgusting worms. Xtasy 2356;1456;16 Exploding From simple seeds in a closed universe this is a lovely kaleidoscopic wave rule that tends to do extended meditations on the letter X.